Knights of Other Realms
Welcome, Guest. Please login or register.
January 22, 2018, 02:45:08 PM

Login with username, password and session length
Search:     Advanced search
Applicants - Contact Bazerk if you need to have your account approved.
Members - If you cannot see the Members-only boards, contact Bazerk.
23341 Posts in 3013 Topics by 352 Members
Latest Member: kelgore
* Home Help Search Login Register
+  Knights of Other Realms Forums
|-+  General Game Stuff
| |-+  New Game Content
| | |-+  3.0.8 patch notes
« previous next »
Pages: [1] Print
Author Topic: 3.0.8 patch notes  (Read 643 times)
Jaxartes
Greetings, My Minions,
Guild Member
Hero Member
*
Posts: 2978


Herder of cats


« on: December 11, 2008, 07:22:57 AM »

These notes are subject to change at anytime. But here they are.

World of Warcraft PTR Patch 3.0.8
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General

Achievement: The Loremaster of Kalimdor Achievement has had its quest amount reduced.
Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
Racial restrictions on mounts have now been lifted. Night elves on mechanostrider? Tauren on raptor? You’re not seeing things.
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
PvP

Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
 Death Knight
We have talked about making some of these changes and wanted to provide more details. You should be able to try these out yourselves on the PTR before they go live.

Our reason for most of these changes should be obvious, but some common themes are:
-- Making tanking still rely on cooldowns, but rely on them a little less.
-- Make Blood a more attractive spec, and particularly for tanking.
-- Chill out some of the defensive capabilities all DKs have in PvP.
-- Avoid having to use Death and Decay as an out-of-combat runic power generator.
Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%.
All multi-rune abilities generate 15 runic power.
Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec.
The healing of Blood Aura, Blood Presence and Death Pact has been doubled.
Bone Shield -- mitigation reduced from 40% to 20%.
Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.
Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.
Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.
Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC.
Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly.
Pestilence -- no longer has a 10 sec cooldown.
Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).
New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
Shadow of Death -- duration reduced from 45 seconds to 25 seconds.
Unholy Blight, Dancing Rune Weapon and Hungering Cold – cost reduced from 60 to 40 runic power.
Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily.
Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
Many death knight glyphs have been changed. In many cases the negative consequences were removed.
New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.
Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
Raise Dead has now been split into two spells:
Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
Raise Ally now raises a fallen party member and has no reagent. Available at level 72.
 Druid

Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
Genesis: Now works with Tranquility and Hurricane.
King of the Jungle] - The Bear effect is now physical, and thus cannot be dispelled.
Nature's Grace - Now also effects Revive.
Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
Protector of the Pack: No longer changes value based on party size.
Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
Starfall will now be cancelled by any shapeshifting.
Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
Wild Growth now has a 6 second cooldown.
 Hunter
Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.

We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting.

These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live.

Steady Shot – now only gains 10% of attack power as damage (down from 20%).
Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
Readiness – no longer affects the cooldown of Bestial Wrath.
Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
Kill Shot – cooldown reduced to 15 sec (from 35 sec).
Kindred Spirits – now only grants 3/6/9/12/15% pet damage.
Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet. (EDIT: Still grants the current bonus to the hunter.)
All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
Growl¬ó threat generation increased by 20% (same for Voidwalker Torment).
Call of the Wild – now benefits only the hunter and his or her pet.
Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
Spirit Strike – reduced the period on the dot so it will work better with Longevity.
Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
Aspect of the Wild – now raid-wide.
EDIT: The "only" on Serpent's Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.

Aspect of the Wild - This aspect is now raid-wide.
Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
Steady Shot: Now gains 10% of attack power as damage instead of 20%.
Viper Sting: Now drains a percentage of maximum mana.
 Mage
The buffs here are designed primarily to make Arcane more competitive with Fire / Frostfire builds in PvE. Because they could end up buffing Arcane in PvP, we are prepared to adjust the damage of say Arcane Barrage if needed, but we want to see these in action on the PTR first.

Mage PvE damage in general is something we are keeping a close eye on. With the recent hunter changes, many of which were nerfs to PvE damage, we want to make sure mages now don’t break away from the pack of damage-dealing specs.

Slow Fall is now castable on others.
Evocation – cooldown reduced to 4 min.
Arcane Flows – now also reduces the cooldown of Evocation by an additional 1 / 2 min.
Arcane Blast – overhauled. Will now increase the damage of your next Arcane spell by 15%. However using Arcane Blast itself does not consume the charge, but instead increases the mana of your next Arcane Blast, up to a maximum of 3 stacks (and a 45% buff). You can alternate Blast and Barrage to keep buffing Barrage, or you can build Blast up higher for a heavy mana cost.
Torment the Weak – now works with Arcane Blast and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
Elemental Precision – renamed Precision and now works on all spells.
Improved Blizzard – snaring effect reduced to 20/40/50%.
We recently made the Arcane Blast stack 15/30/45% to your next Arcane spell.
 Paladin

Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
Divine Protection: The penalty has been removed.
Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.
 Priest

Abolish Disease and Cure Disease can now be cast while in Shadowform.
Holy: Circle of Healing now has a 6 second cooldown.
Levitate is now castable on others.
Mana Burn: Now burns a percentage of maximum mana.
Shadow
Shadowform: You can now shift into Shadowform while mounted or sitting.
Vampiric Embrace- Mana cost of this spell has been removed.
 Rogue

Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
 Shaman

Fire Nova Totem: Now no longer generates threat.
Magma Totem: The damage and scaling has been increased and no longer generates threat.
Searing Totem (Rank 4) now does the proper damage for its rank.
Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
Elemental
Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%
 Warlock

Drain Mana: Now drains a percentage of maximum mana.
Emberstorm: Now works with Conflagrate.
Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
 Warrior

Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
Fury: Titan's Grip: The hit chance penalty has been removed.
Professions

Alchemy
All flasks no longer require an alchemy lab to create.
Blacksmithing
Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
Increased the material requirements to make high level frost resistance gear created with blacksmithing.
Engineering
Engineers may now be able to properly engineer Centrifuge Constructs.
Inscription
Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
Glyph of Holy Light now affects friendly targets in a larger radius.
Glyph of Deterrence: Now -10 seconds instead of -20.
Leatherworking
Iceborne Belt pattern skill up range has been increased to the correct range.
Mining
Weakened Giants and Iron Rune Sentinels can now be correctly mined.
Skinning
Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
Carrion Fleshstrippers are now skinnable.
Quests

The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
During the quest, "Scalps!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.
Dungeons and Raids

The Obsidian Sanctum
Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
User Interface

For additional notes on Lua and XML changes please visit the UI & Macros forum.
Items

Amberglow Signet now correctly grants Hit Rating.
Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
Gifts and Pledges of Adoration for the capital cities are now soulbound.
The Flag of Ownership now has only a 60sec cooldown to match the 60sec duration of the flag.
The following crafted weapons have had their stats adjusted to properly reflect their intended power:
Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
Living Lashers can now properly be skinned with Herbalism.
Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
Some neglected creatures in Icecrown have found the contents of their pockets.
Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
The white Polar Bear mount is now the proper (larger) size.
World Environment

Incapacitating Shout now has an 8 second duration.
Conquered Soul of the Blightcallers are no longer AE immune.
Corrected a raid emote in Violet Hold to display the proper creature name.
Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.
Bug Fixes

Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used. Bug #147699.
Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
« Last Edit: December 11, 2008, 08:14:25 AM by Jaxartes » Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!